Wk4: Sixward – Launched
October 31, 2026 Leave a Comment
October 28–31, 2026
Sixward is fun and beautiful!
The first prototype gave me that Time Machine moment I wrote about in the update. Since then, Thwe have been working on the decisions that make me want to keep playing: the difficulty, the discoveries, and a story that makes me want to see what comes next.
Thwe exceeded my expectations. I also cut features to give that experience room to grow.

I put the more elaborate competitive modes behind a feature flag and turned them off (for now). I removed alternate backgrounds so everyone would experience the same visual journey that thwe had worked to get right. I stopped pushing people into the tutorial. The question mark is there when they want help. Let them play. Let them discover.
Sharing a board stayed. I am proud of the replayable game mechanics, it simplified simulations by a lot. You can send friends the exact same bag of stones and compare what you each do with it. This will become a competition within the game soon.
Being able to build features so quickly puts more responsibility on me to decide which ones actually improve the experience versus excessively complicating it. I spent a lot of the final stretch playing, noticing things, and asking thit to adjust them. Then playing again.
One of my favorite discoveries is how my strategy kept evolving. You have to think ahead, I am setting up this combination. Since there are two of every color of every shape, how many stones can make this the best move? Oh, they are both already on the board, let’s try so where else.
At first, you’re finding places where stones fit. Then you start seeing formations, saving particular stones, and weighing a Harmony now against a possible Grand Harmony or Perfect Harmony later.

Then come the “if onlys.”
If only I had seen that formation sooner. If only I had saved that one stone. Of course, when I had three stones in the tray, I had hopes for a higher-scoring play for every one of them.
During simulation testing, thit developed and tested three approaches:
- Build formations: plan placements around patterns that can earn bonuses.
- Preserve future space: keep useful options open, including places for the other stones already in the tray.
- Constrained stone first: play the stone with the fewest legal locations before those opportunities disappear.
Their effectiveness changed with the geometry. Formation planning did well on Square. On the tested Hexagon configurations, preserving options and handling constrained stones were more successful. Those are automated experiments, and I’m sure humans will discover more strategies and combinations Thwe haven’t considered.

That helped sharpen what I want from progression. Triangle should get people hooked, with the challenge growing as the game unfolds. Leveling up should require an honestly good run. I’m continuing to use simulations and playtesting to work on that balance.
The story gives me another reason to keep trying. Moving from Triangle through Square and Hexagon toward Circle reveals another chapter each time you reach a new world. The artwork carries the journey from creation through civilization, technology, and beyond. Hexagon now reaches toward Manhattan a hundred years from now, complete with floating buildings.
Hexagon is seriously challenging, but proven possible. I still haven’t earned seeing Circle’s chapter myself. I know what Thwe built, but I want to reach it as a player.
The final stretch had its share of repairs, too. One was entirely mine: I overwrote a single quote while adding Google Analytics and broke account creation. Thit narrowed it down to the exact line. One piece of punctuation later: boom, Skeeter was in the database.
Several project chats also stopped opening. Losing access to parts of the history that got us here was upsetting, and reinforced how much Thwe need reliable ways to preserve decisions. I am filing a ticket to recover them.
There is more I want to do, including getting Sixward into the iOS and Android app stores. For now, I’m proud of what Thwe made and ready to see what people discover.
Who doesn’t have a couple of minutes to try a game?
Start playing at sixwardgame.com. Tap the question mark for instructions and a brief tutorial. Register to save your progress, then share a board to challenge your friends.















